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3DMark 11 Basic 1.0.132

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File size:2.94 GB
Posted:March 1, 2014, 11:22 am
Updated:March 1, 2014, 11:22 am
Operating System:Windows

These will be the requirements:

3DMark 11 requires DirectX 11, a DirectX 11 compatible video card, and Windows Vista or Windows 7.
OS: Microsoft Windows Vista or Windows 7
Processor: 1.8GHz dual-core Intel or AMD CPU
Memory: 1 GB of system memory
Graphics: DirectX 11 compatible graphics card
Hard drive space1.5 GB
Audio Windows Vista / Windows 7 compatible sound card

Graphics Test 1

Based on the Deep Sea scene
No tessellation
Heavy lighting with several shadow casting lights

Graphics Test 2

Based on the Deep Sea scene
Medium tessellation
Medium lighting with few shadow casting lights

Graphics Test 3

Based on the High Temple scene
Medium tessellation
One shadow casting light

Graphics Test 4

Based on the High Temple scene
Heavy tessellation
Many shadow casting lights

Physics Test

Rigid body physics simulation with a large number of objects
This test runs at a fixed resolution regardless of the chosen preset

Combined Test

Runs rigid body physics simulation on a moderate number of objects
Soft body physics using DirectCompute and the Bullet physics library running on the GPU
Medium tessellation
Medium lighting

This version fixes a few minor issues. Benchmark scores are not affected by this update.
- SystemInfo updated to version 4.17 to improve compatibility with latest hardware.
Bug fixes
- Fixed display mode identification for systems with a very large number of supported display modes.



Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
3DMark 11 now remembers the last custom resolution used.
GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
3DMark 11 will now prevent Windows from entering Sleep during the test.
The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.


SystemInfo updated to version 4.15 for full Windows 8 compatibility.
Updated DirectX redistributable.
Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.

Bug fixes

Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
Fixed several memory and texture leaks, improving stability during very long looping runs.
The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)

Version 1.0.132 Features

Test the DirectX 11 gaming performance of your Windows  PCs and devices with 3DMark 11.
Explore the Deep Sea and the High Temple with stunning real-time DirectX 11 graphics.
Includes four GPU graphics tests, a CPU physics test and a combined GPU/CPU test.
Three presets for testing everything from lightweight laptops to heavy-duty desktop PCs.

Version 1.2.250 Features


 Added Ice Storm Unlimited test enabling you to compare Windows 8 tablets with the latest Android and iOS devices.


 3DMark now uses the GPU-Z library for improved GPU hardware detection.


 Hardware monitoring performance graphs show clock speeds and temperatures for the CPU and GPU again (with compatible hardware).