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3DMark Vantage 1.1.3

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File size:58.66 MB
Publisher:Futuremark
Downloads:12
Posted:March 1, 2014, 1:42 pm
Updated:March 1, 2014, 1:42 pm
Operating System:Windows
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3DMark Vantage uses a native DirectX 10 engine built to use all the features of the new API. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark Vantage is the best way to consistently and reliably test DirectX 10 under game-like loads.

Version 1.1.3 Features

Texture fill rate test

This test draws frames by filling the screen with values read from a tiny texture using multiple texture coordinates. The texture coordinates are rotated and scaled between each frame.

Color fill rate test

This test draws frames by filling the screen multiple times. The color and alpha of each corner of the screen is animated with the interpolated color written directly to the target using alpha blending.

Parralax occlusion mapping

This test features a 4k by 4k height map on a single quad rendered with four point lights and three directional lights in a single pass, using parralax occulsion mapping self-shadowing for each light.

Cloth simulation test

This test simulates and renders twelve flags affected by wind and gravity. Each flag is modeled as a grid of vertices. The computation is done on the GPU using vertex and geometry shaders.

Particle simulation test

This test renders simulated particles on the GPU. There are hundreds of thousands of particles present in the scene, revealing an invisible shape as they collide with its surface.

Shader math test

This test features multiple octaves of Perlin noise evaluated in the pixel shader. Each color channel has its own noise function for added computational load.

Version 1.1.2 Features

3DMark Vantage Advanced and Professional Editions include six additional feature tests. These tests do not affect the 3DMark score, however, they can provide you with a greater understanding of your hardware's strengths.

Texture fill rate test

This test draws frames by filling the screen with values read from a tiny texture using multiple texture coordinates. The texture coordinates are rotated and scaled between each frame.

Color fill rate test

This test draws frames by filling the screen multiple times. The color and alpha of each corner of the screen is animated with the interpolated color written directly to the target using alpha blending.

Parralax occlusion mapping

This test features a 4k by 4k height map on a single quad rendered with four point lights and three directional lights in a single pass, using parralax occulsion mapping self-shadowing for each light.

Cloth simulation test

This test simulates and renders twelve flags affected by wind and gravity. Each flag is modeled as a grid of vertices. The computation is done on the GPU using vertex and geometry shaders.

Particle simulation test

This test renders simulated particles on the GPU. There are hundreds of thousands of particles present in the scene, revealing an invisible shape as they collide with its surface.

Shader math test

This test features multiple octaves of Perlin noise evaluated in the pixel shader. Each color channel has its own noise function for added computational load.