3DMark Vantage 1.1.2
|File size:||339.79 MB|
|Posted:||December 5, 2013, 8:16 am|
|Updated:||December 18, 2013, 8:52 am|
3DMark Vantage uses a native DirectX 10 engine built to use all the features of the new API. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark Vantage is the best way to consistently and reliably test DirectX 10 under game-like loads.
Test the DirectX 10 gaming performance of your Windows PCs with 3DMark Vantage.
Stunning real-time graphics push your DirectX 10 hardware to its limit.
Includes two GPU graphics tests, two CPU tests and six feature tests.
Four presets for testing everything from lightweight laptops to heavy-duty desktop PCs.
Version 1.1.2 Features
3DMark Vantage Advanced and Professional Editions include six additional feature tests. These tests do not affect the 3DMark score, however, they can provide you with a greater understanding of your hardware's strengths.
Texture fill rate test
This test draws frames by filling the screen with values read from a tiny texture using multiple texture coordinates. The texture coordinates are rotated and scaled between each frame.
Color fill rate test
This test draws frames by filling the screen multiple times. The color and alpha of each corner of the screen is animated with the interpolated color written directly to the target using alpha blending.
Parralax occlusion mapping
This test features a 4k by 4k height map on a single quad rendered with four point lights and three directional lights in a single pass, using parralax occulsion mapping self-shadowing for each light.
Cloth simulation test
This test simulates and renders twelve flags affected by wind and gravity. Each flag is modeled as a grid of vertices. The computation is done on the GPU using vertex and geometry shaders.
Particle simulation test
This test renders simulated particles on the GPU. There are hundreds of thousands of particles present in the scene, revealing an invisible shape as they collide with its surface.
Shader math test
This test features multiple octaves of Perlin noise evaluated in the pixel shader. Each color channel has its own noise function for added computational load.