Latest Technology Content
AmpliFi intros GeForce Now in its Gamers Edition Mesh Wi-Fi System device. Here's our full look at it.
AmpliFi intros GeForce Now in its Gamers Edition Mesh Wi-Fi System device. Here's our full look at it.
Google's new Stadia game-streaming service won't support native Android-powered TVs at launch, but functionality will be added in 2020.
Although it's touted as a revolutionary service that brings gaming to devices you already own, Stadia will only support three platforms at launch: PC and laptops via Chrome browsers, Chromecast for TVs, and Pixel 3 phones and above. Android-enabled televisions won't get Stadia support until after 2020, and even then it could require Android 11 R in order to run. You'll have to buy a Chromecast Ultra in order to play Stadia on an HDTV in 2019.
The news was passed along via a closed XDA Developers event that confirmed Stadia is coming to Android TVs in 2020. The service aims to take on consoles with a digital online-only subscription that gives players access to a games market. It's not an all-you-can-play type service, though, and gamers will have to buy games a la carte unless they buy into the Stadia Pro subscription. Then you get a free game a month plus sweeping discounts on the store.
All of Death Stranding's in-game world will be fully explorable and traversable, from deep valleys to high snow-capped mountains.
Death Stranding is a huge game. Players are on an expansive East-to-West trek across the continental United States, complete with rifts, valleys, mountains, rolling grassy fields, rivers, and even waterfalls. It's a world reclaimed by nature, a post-apocalyptic landscape with ruins mixed with high-tech futurism haunted by freaky phantom monsters--a veritable playground for interesting open-world antics.
But will it be condensed and limited? Or will we actually be able to go anywhere? Hideo Kojima says players can go anywhere they wish, whether it be zooming across the verdant grasslands on a high-speed motorbike, skimming along on a hoverboard, or taking a lazy day meandering and floating in a river.
"You can go anywhere in the world. It's open-world. In the past, even if games are open-world, there are limitations where you can't go further. They created valleys where you can't go. But in this game you can go anywhere. You set routes, and you want to know what goes on beyond. In this game, I think you will not understand if I just say this, but once you start playing the game, just walking in that world is really fun," Kojima said in a recent interview with GameInformer.
Death Stranding's multiplayer takes place in a shared online world that lets players interact with--but not directly play with--one another.
Hideo Kojima's new game is all about connections. It's online multiplayer binds players together via the Chiral Network, but it's not a live service game with tons of engagement-driven goals. Instead Death Stranding uses an indirect way of player interaction with a shared world that melds directly with the narrative-driven storyline.
Death Stranding's multiplayer won't let you team up with people across the world and go gallivanting across the deep sci-fi futurescapes. There's an indirect communal focus to multiplayer called the Social Strand System that allows players to share items and pepper gifts all throughout the world. Once someone picks up your gift, you get a kind of in-game karma. It's kind of like paying it forward or being generous to help someone out that you've never met. But you'll never actually see any of the other players. You'll only see what they left behind, creating a presence of connectivity without actually interacting with them directly.
Borderlands 3 won't hit a fluid and consistent locked 60FPS on PS4 Pro and Xbox One X even when put in the 1080p resolution Performance Mode.
A new breakdown from Digital Foundry shows Borderlands 3 won't always hit a smooth 60FPS on today's higher-end consoles, even on the Xbox One X. Borderlands 3 includes two flexible modes on PS4 Pro and Xbox One X: a Performance Mode, which targets 60FPS and at a locked 1920x1080, and Resolution Mode, which amps the resolution to 3200x1800 and caps perf at 30FPS. Apparently there's no dynamic resolution scaling and each mode is hard-locked at their respective resolutions.
Borderlands 3 won't ever deliver 60FPS in the Resolution Mode, but gamers don't always get a steady frame rate in Performance Mode either. Most combat sequences drop around the 55FPS mark (sometimes in the low 50s) on the Xbox One X, which is notably more powerful than the PS4 Pro. The biggest frame rate drops happen during vehicular traversal and combat with about mid-40 FPS performance.
The Epic Games Store's cloud save functionality is corrupting or even wiping data out entirely on PC, but luckily gamers have found a fix.
PC players are reporting losing hours of progress in Borderlands 3 thanks to corrupted save data that can't be loaded. Other times the data is outright replaced. The issue stems from the Epic Games Store loading up either your cloud saves or your locally saved data. If the game crashes, it'll ask you to choose how it loads saves, either from cloud or local storage. Make sure you pick the one that you last used to save your data.
But if you're already stuck with missing progress there's still hope. To get your character data back you'll need to do a few things. But before you do anything, be sure to make copies of your files. All credit goes to Reddit user Tribunallackey for figuring this out, as well as the other Redditors.
The Epic Games Store is apparently causing serious issues in Borderlands 3, and may be deleting save data files.
There's nothing worse than losing your progress in a loot-based game. That's exactly what's happening to Borderlands 3 players on PC. Multiple frustrated gamers playing Borderlands 3 on PC have had their save games wiped out or reverted to previous states, and it looks like the Epic Games Store's cloud save functionality could be to blame.
If Borderlands 3 crashes (which it's wont to do), the game will ask you to load up data from the cloud or from a local save. You'll want to choose local save unless you recently synced to the cloud, or else you'll lose whatever progress as the game reverts from the previous state. Some gamers say the Epic Games Store launcher is replacing files, including cloud save backups.
Marvel has huge at this years Comic-Con and one of the attracts that had built for the event was the life-size Iron Man statue built out of LEGO.
Above we have a behind-the-scenes look at how the statue was designed and built. Firstly the designers created a 3-D model of what the statues pose was going to look like from a reference image Marvel gave to them. Then they continued on to design the internal lighting of his eyes, arc reactor and gauntlet.
The statue weights 188 pounds, stands at 6.5 feet and contains exactly 35,119 individual LEGO pieces. The design and building process took Lead Model Designers Greg Omartian and Senior Model Builder Jeff Rusby over 255 hours to complete. The video shows the entire building process and how construction was strategized and executed perfectly.
In a new interview with Business Insider, it was revealed that since Microsoft's last discussion about Minecrafts player count, the game has increased by 20 million players.
The last time Microsoft revealed some player statistics about Minecraft was back in October in 2018, from then until now Minecraft has gained an further 20 million players bringing it up to a grand total of 112 million players across all platforms. Keep in mind, Minecraft has been around for close to a decade now and the game is on a multitude of different devices due to its versatile ability to be programmed for a range of different hardware combinations.
Microsoft's Helen Chiang told Business Insider in a new interview that players just "keep coming back to" Minecraft despite the other games that they are playing. Why is this happening? Well, Minecraft is basically like virtual LEGO but much better. Its simplistic yet complex gameplay experience and be either delved into or played casually with friends. It also has a unique game dynamic that allows and encourages its players to express their creativity in any which way they desire, while also rewarding them for it satisfactorily.
During an awards show, the mastermind behind the Marvel Cinematic Universe (MCU) revealed to fans a deleted movie scene from their first MCU movie, Iron Man. The scene made direct references to the inclusion of the X-Men.
The reveal was held at the Saturn Awards this past weekend and Marvel head Kevin Feige introduced the never-before-seen scene that came out of Marvels 'deleted scenes' vault. The post-credits scene features Nick Fury talking to Tony Stark in his apartment, saying "As if gamma accidents, radioactive bugs, and assorted mutants weren't enough. I have to deal with a spoiled brat who doesn't play well with others, and wants to keep all his toys to himself."
He goes on to say he is talking about the Avengers Initiative which appears of the original Iron Man movie, but the main we take out of this is the mentioning of "mutants". If you didn't know, when Disney acquired Fox the obtaining many of the rights to the X-Men characters, giving them full power into implementing them into their movies if they so choose to. This deleted scene proves that idea was at least present within the MCU's storyline and writing.
Borderlands 3 is already off to a massive success as the games player-count has already doubled Borderlands 2 at its peak. Gearbox's expectations for the title have already been succeeded.
In the above tweet, we can see Gearbox's CEO Randy Pitchford taking to his personal Twitter account to announce the success of the recently released Borderlands 3. According to Pitchford, the data that him and his company have accumulated indicates that Borderlands 3's concurrent player-count has already exceeded Borderlands 2's peak concurrent player-count, quite the achievement if I do say so myself.
Pitchford also says in a follow-up Tweet that "somehow, today's concurrent player numbers are *higher* than yesterday's record breaking numbers. This greatly exceeds expectations, and our systems seem to be holding strong!" It should be noted that Pitchford is discussing the PC numbers while not including consoles, but if the PC player-count is any hint towards the titles success I think it would safe to assume that the console player-count is also doing extremely well and has exceeded Borderlands 2's peak player-count.