Gears of War 4 is being enhanced specifically for the Xbox One X, with an update being pushed out on November 7 that will provide 4K and HDR support, as well as many other Xbox One X specific features and enhancements to the game. Check out the trailer below for more details.
The updated Gears of War 4 for the Xbox One X launches on November 7, the same day the Xbox One X goes on sale. If you own Gears of War 4, it'll be a free upgrade for you - you'll just need to buy Xbox One X.
True 4K Experience
Get ready to experience unmatched clarity, richness and details with true 4K visuals (3840×2160) in our Visuals Rendering Mode. Even if you're playing on a 1080p screen, you'll instantly notice the difference thanks to a 4K super sampled image that brings you a crisper, richer looking Gears game than you've ever seen before.
High Dynamic Range provides increased contrast between lights and darks. Battling your way through a lightning flurry in a windflare has never looked better. Gears of War 4 on Xbox One X supports a wide color gamut for true-to-color definition - just as the artists intended - and now at 4K resolution.
Up to 60FPS For Ultra Smooth Gameplay
We're excited to announce Xbox One X owners will have two Preferred Rendering Options to choose from in Gears of War 4 - Visuals and Performance!
Wolfenstein II: The New Colossus is about to launch, and it should be quite the stunner on the PC with some Vulkan-based optimizations ready to stretch out those hard-to-find Radeon RX Vega graphics cards.
Developer MachineGames has put in some serious work into the PC version of Wolfenstein II, with an uncapped framerate that all id Software games feature as id Software has a "very strong PC DNA". We have 4:3, 16:9, 16:10 and 21:9 UltraWide aspect ratio support, right through to 4K - and I'm sure 8K, something I'll be testing next week on my fleet of GPUs.
Wolfenstein II will have support for the Vulkan API, with DOOM already putting the API to good use on high-end graphics cards. But now Wolfenstein II will have Vulkan in a new way, with the developer wanting to "take it to the next level". MachineGames explain: "Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise".
PlayerUnknown's Battlegrounds is one of the biggest games of all time now, but we now know there will not be a sequel. PUBG creator Brendan "PlayerUnknown" Greene was recently interviewed by IGN, where he talked about a physical copy of Battlegrounds for the Xbox One. During this interview, we found out some more about the game, and news that there will indeed be no "Battlegrounds 2".
Greene said that the 5-year plan for Battlegrounds is to push it onto consoles, as he's always asked about when Battlegrounds will come to consoles. Greene seems to be happy with the release on Xbox, and so would I with the untold millions of dollars Microsoft would've paid him.
He also said that there will be no sequel to Battlegrounds, as Bluehole is "building the game as a service".
As for a physical release of Battlegrounds, Greene said that there will be a boxed copy of PUBG for Xbox One, but the developer still wants to "polish and refine, add more maps, and more assets" to the game while they "continuously refine the gameplay and optimize" PUBG as they go forward.
Battlegrounds has passed 2 million concurrent gamers, made developer Bluehole over $450 million from the 15 million copies sold so far. The developer even has its own company, called PUBG Corp.
NVIDIA has released their new GeForce 388.00 drivers, which rock Game Ready optimizations for Destiny 2 and Assassin's Creed: Origins. Destiny 2, is available tomorrow on the PC while AC: Origins will be available on October 27. Download the new GeForce 388.00 drivers here.
NVIDIA recommends their enthusiast-level GeForce GTX 1080 Ti for 4K gaming in Destiny 2, while the GTX 1070 is recommended for 1440p gamers on the Highest visual settings, while the GTX 1060 is all good for 1080p.
As for Assassin's Creed: Origins, it will begin pre-loading at 16:00 UTC on both Steam and Uplay on the PC, PS4 owners have to wait until October 25, while Xbox One owners can already pre-load the game. Of course, there will be a day one update of 1.2GB for the PC, 1.3GB on the PS4, and 1.4GB on the Xbox One. This day one update will concentrate on balancing the game, performance improvements, stability (shocking, this is an Assassin's Creed game... they're all rock solid), and some tuning to the Photo Mode controls.
Another update for Assassin's Creed: Origins will drop in November, rocking HDR support for all three platforms, and 4K + Dolby Atmos support for the Xbox One X.
These days gamers have a wide swath of choices when it comes to buying digital keys online. The same applies to tomorrow morning's launch of Destiny 2, which is exclusively on Battle.net for the PC platform. (So you won't be finding Bungie's latest on Steam). DRM aside, being an Activision Blizzard title also limits where you can find Destiny 2 for cheap - as the game is tightly controlled by the publisher. Given Activision has a history of shunning grey market keys, its no surprise you won't find a significant discount of the game on CD key reseller sites.
So are PC gamers out of luck on savings of Destiny 2 during release week? Thankfully not as there are few legitimate retailers who are offering early adopter discounts as extra incentives. Beyond the standard pre-order bonus of the exotic "Coldheart" weapon - gamers can pick up discounts on the Standard and Digital Deluxe Edition at up to 15% off, depending on their region.
Destiny 2 PC Deals
USA/North America Gamers
- Destiny 2 (Battle.net/PC Digital) - $50.99 (list $60)
- Destiny 2 Digital Deluxe Edition (Battle.net/PC Digital) - $84.99 (list $100)
- Destiny 2 + $10 Rewards (Battle.net/PC Physical) - $59.99 (list $60)
- Destiny 2 - UK/EU Only (Battle.net/PC Digital) - £40.49 (list £45)
- Destiny 2 Digital Deluxe Edition - UK/EU Only (Battle.net/PC Digital) - £71.99 (list £80)
- Use coupon DEALZON
If you're scanning the deals above, you may notice that one of the offerings is for a "PC Physical" version of Destiny 2. This is essentially the physical boxed copy of the game being offered by Best Buy - but there's a twist involved as the game contains no disc inside the boxed version and you'll simply have a physical product code to claim the game on Battle.net. This has been a typical trend in recent years and it's to be expected as the game comes in a giant 36GB download, and unpacks at over 60GB on the PC.
The Best Buy $10 rewards offer is only valid while the game is in pre-order status. Green Man Gaming's 15% off listed above should last through the week, but may also expire at anytime. Finally, GamesPlanet's offering for European and United Kingdom gamers is valid until release date.
The Xbox One version of PlayerUnknown's Battlegrounds will be one of the biggest console releases of the year, after its record breaking success with $450 million in sales from 15 million copies, and a record breaking 2 million concurrent gamers on Steam - beating out heavily established eSports champions like CS:GO and Dota 2.
Battlegrounds is headed to the Xbox One family of consoles as a timed exclusive before the rumored launch of PUBG on the PS4. Recently, Brendan "PlayerUnknown" Greene said that there will indeed be a physical version for the Xbox, but not the PC at this stage.
Greene continued, saying that the Xbox One version of PUBG will see its fate on consoles in the hands of gamers. Greene said that he thinks the Xbox community will drive the "competitive edge" of the game. He added: "If a competitive scene wants to develop it, it will if the community wants it".
In the spirit of Halloween, Gears of War 4 is the latest to get in the holiday spirit and announce that its October Update will include the final two maps for Gears of War 4, along with Xbox One X enhancements. The Halloween event is also set to include new themed characters, weapon skins and special events.
The two new maps are Fuel Depot and Lift Apex. Fuel Depot is a cult-classic from the original Gears of War and Gears of War 2 and is a snipers dream with vasly-open design. "The small windows of visibility offered by the warehouse shutters are still great for harassing your opponents with a Lancer - provided the enemy Sniper doesn't take your head off first!"
Following the widely criticized closure of Visceral Games, and the rise of the games-as-a-service business model prompting doom for singleplayer games, ex-BioWare developer Manveer Heir gives a candid look at EA's thought process in the latest episode of VICE's Waypoint Radio.
Manveer Heir has a storied career in the games industry, and has worked on a number of high-profile games such as 2009's Wolfenstein, Singularity, and is most known for his work at BioWare on Mass Effect 3 and Mass Effect: Andromeda. Heir recently sat down with Waypoint's Austin Walker and Danielle Riendeau to discuss EA, the closure of Visceral, and Mass Effect: Andromeda, leading to some interesting tidbits about the inner workings of the video games industry.
Heir's take on Visceral's shutdown aligns with our own reports that EA is pretty much putting traditional linear singleplayer-only games on the back burner in an effort to bolster its billions with more open-world monetized experiences like Battlefront II, and BioWare's upcoming Anthem. Heir highlights some important beats and rhythms of the games industry's heart, which typically pumps with the liquid gold of players pocketbooks. As games become more and more expensive with $100 million dollar plus budgets, publishers (and investors) want maximum returns on their investments, thus the service games monetization path with all of its engagement, online interactions, and lootboxes rose to power.
"This is definitely a thing inside of EA. They are generally pushing for more open world games, and the reason is you can monetize them better. The words EA use are "have them come back again and again." Why do you care about that, EA? The reason you care about that is because of microtransactions--people buying card packs for the Mass Effect games in multiplayer, etc. That's the same reason why we added multiplayer to Mass Effect 3, right? To get people to keep coming back to a thing to "just" play for 60-100 hours," Heir, who worked at BioWare--a wholly-owned EA studio--for 7 years, said in the Waypoint Radio podcast.
For years, Forbes has been tracking the richest people in the US and their most recent list has included someone we all know and love: our lord and savior, GabeN. Gabe Newell, the boss of Valve, is one of the 100 richest people in the United States with $5.5 billion.
Newell is in a 10-way tie for the 97th richest in the US, with the Valve boss now the 43rd richest tech billionaire in the US, and the 427th richest person in the world. If you thought it was good now, it will be much bigger in the future as Valve's continued success through receiving a cut of every single game sold on Steam, Valve's money flow will only continue to grow. Newell is now richer than even George Lucas (118th), and Steven Spielberg (206th).
Now this is where it gets interesting: Valve is a private company, so Forbes' numbers are just estimates. Newell's personal wealth, along with Valve, could be worth magnitudes more. Forbes' educated guess is that Valve is worth $10 billion, with Newell owning just over half of the company. If you ever want to know why Valve haven't made Half-Life 3 yet, it's because they don't have to... they make more money from providing the largest digital game distribution service in the world.
PUBG has recently made nearly $500 million in sales now, with Valve taking a chunk of that. Think of how many games Valve makes money on every single day, that they've never put a single second into developing. Our Lord and Savior is living the good life, that's for sure.
Did you know: Sharp once made a television set with a Nintendo Entertainment System built right in? Let's take a closer look.
Back in the 1980s, Sharp teamed up with Nintendo to make a nifty invention that will probably be the face of video games in the not-too-distant future: a TV-video game console combo. Behold the My Computer TV C1, an invention that saw a Sharp TV with a built-in NES console to make the ultimate all-in-one entertainment package. The NES TV (sounds a lot better than its actual name!) came out in 1983 in Japan, the same year the Famicom debuted, and came in 19-inch and 14-inch models selling for $1,278 and $819 respectively. In 1989, the nifty package traveled overseas and released in the U.S. as the Sharp Nintendo TV (aka the GameTelevision)
YouTuber Kelsey Lewin highlights this unique Sharp-NES TV's history and talks about how this little slice of history impacted the gaming world. For instance, since the Sharp NES TV had native RGB output, it was the best possible display for NES games at the time, and many gaming publications used it to take screenshots.